Premade SagaBorn 1.5 characters

Archer 1

Race: –
Age: –
Class/Level: Fighter 1
Challenge Rating: 1/2
Size: M
Handed: –
Languages: Common and Racial*

Initiative: +4

Defense
Hit Points: 11 (1HD)
Armor Class: 17 , touch 14, flat-footed 13 ( +4 DEX, +2 Armor, +1 Shield)
Spell AC: 14
Sanity: 76
Weaknesses: –
Fears: –

Offense
Speed: 30 ft.
Base Attack: +1
Melee: Short Sword +3 (1d6+2); Dagger +3 (1d4+2)
Ranged: Short Bow +5 (1d6) or Rapid Shot; 2xShortbow +3 (1d6)
Special Attacks: –
Mana: –

Statistics
Abilities: STR +2, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +6, Athletics +4, Awareness +3, Endurance +1, Knowledge 0, Persuasion +1, Survival +3, Thievery +4
Talents: 2 Points or recommended: Rapid Shot
Special Qualities: Heroic Surge

Ecology
Environment: Any
Organization: Any

Equipment:
Leather Armor, Buckler, Short Sword, Short Bow, Dagger

Same as Race. Human racial language is Common.

 

Bard (Performer) 1

Race:
Age:
Class/Level: Bard 1
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +2

Defense
Hit Points: 6 (1d6)
Armor Class: 15, touch 12, flat-footed 13 ( +2 DEX, +2 armor, +1 shield )
Sanity: 74
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Short Sword +2 (1d6+1), Dagger +2 (1d4+1)
Ranged: Dagger +3 (1d4+1)
Magic Attack: Energy burst +2 (1d4+1)
Special Attacks:
Mana: 1
Elemental Foci: 1

Statistics
Abilities: STR 12 (+1), DEX 14 (+2), CON 10 (0), INT 12 (+1), WIS 9 (-1), CHA 18 (+4)
Skills: Acrobatics(Reflex) +4 (+2 to hide/ move silently), Athletics +1, Awareness +1, Endurance (Fortitude) 0, Knowledge +3, Persuasion +6 (+8 to lie,disguise, or forgery), Spellcraft +1, Survival(Will) +1, Thievery +2
Talents: 2 points or recommended: Deceitful, Stealthy + Perform (Class)
Special Qualities: Bardic Knowledge, Elemental Type, Elemental Focus, Energy Burst, Perform Talent, Spell Memory, Spell Sight, Starting Spells

Equipment:
Leather Armor, Buckler, Short Sword, (3) daggers, Lute, Backpack, Pouches
Spells:
Variable Mana: Mage Hand
0 Mana: Detect Magic

Berserker Barbarian Wastelander 1

Race:
Age:
Class/Level: Berserker
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +1

Defense
Hit Points: 13 (1d10+3)
Armor Class: 14, touch 11, flat-footed 13 ( +1 DEX, +3 Armor )
Sanity: 76
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Great Sword +5 (2d6+4)
Ranged: Longbow +2 (1d8)
Special Attacks:
Mana:

Statistics
Abilities: STR 16 (+3), DEX 12 (+1), CON 16 (+3), INT 10 (0), WIS 12 (+1), CHA 9 (-1)
Skills: Acrobatics(Reflex) +3, Athletics +3, Awareness +3, Endurance (Fortitude) +5, Knowledge 0, Persuasion -1, Spellcraft 0, Survival(Will) +3, Thievery +3
Talents: 2 points or recommended: Charge, Weapon Specialty (Greatsword)
Special Qualities: Rage

Equipment: Hide Armor, Great Sword, Longbow, Leather Cloak, Waterskin,

Brawler 1

Race:
Age:
Class/Level: Fighter 1
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +2

Defense
Hit Points: 12 (1d10+2)
Armor Class: 14 , touch 12 , flat-footed 12 ( +2 DEX, +2 Armor )
Sanity: 76
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Club +5 (1d6+4), Fists +5 (1d6+4)
Ranged:
Special Attacks:

Statistics
Abilities: STR 18 (+4), DEX 14 (+2), CON 12 (+1), INT 10 (0), WIS 12 (+1), CHA 9(-1)
Skills: Acrobatics (Reflex) +4, Athletics +5, Awareness +3, Endurance (Fortitude)+3, Knowledge 0, Persuasion -1, Spellcraft-, Survival (Will) +2, Thievery +4
Talents: 2 points or recommended: Brawler, Grappler
Special Qualities: Heroic Surge

Equipment:
Leather Armor, Backpack, Club, Waterskin

Luminar 1 – Summoner

Race:
Age:
Class/Level: Luminar 1
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +1

Defense
Hit Points: 7 (1d6+1)
Armor Class: 14 , touch 11, flat-footed 13 ( +1 DEX, +3 Armor )
Sanity: 74
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Dagger +1 (1d4)
Ranged:
Magic: Energy Burst +5 (1d4+1)
Special Attacks:
Mana: 3

Statistics
Abilities: STR 0, DEX +1, CON +1, INT +4, WIS -1, CHA +2
Skills: Acrobatics +3, Athletics +0, Awareness +1, Endurance +1, Knowledge +6, Persuasion +4, Spellcraft +4, Survival -1, Thievery +1
Talents: 2 points or recommended: Empower Spell, Magical Aptitude
Special Qualities: Elemental Type, Elemental Focus, Spell Book, Starting Spells, Spell Sight

Equipment:
Leather Armor, Dagger, Traveler’s Robe, Scroll Case, Vial of Ink, Vial of Acid
Spells:

Elemental Focus: 2

Variable Mana:Polymorph, Summon Creature
0 Mana: Resistance
1 Mana: Invisible Minion, Mage Bolt

Luminar Arcanist 1

Race:
Age:
Class/Level: Luminar 1
Challenge Rating: 1/2
Size:
Handed:
Languages: Common, +4

Initiative: +2

Defense
Hit Points: 6 (1d6)
Armor Class: 15 , touch 11, flat-footed 14 ( +1 DEX, +4 Spell Xavian’s Armor)
Sanity: 77
Weaknesses:
Fears:

Offense
Speed: 30’
Base Attack: +1
Melee: Quarterstaff +1 (1d8), Dagger +1 (1d4)
Ranged:
Magic Attack: Energy Burst +5 (1d4+1)
Special Attacks: Energy Burst 1d4+1,
Mana: 3

Statistics
Abilities: STR 0, DEX +1, CON +0, INT +4, WIS +2, CHA 0
Skills: Acrobatics +3, Athletics +1, Awareness +3, Endurance +1, Knowledge +6, Persuasion +1, Survival +4, Spellcraft +4, Thievery +2
Talents: 2 points or recommended: Empower Spell, Spell Potency
Special Qualities: Elemental Type, Elemental Focus, Spell Book, Starting Spells, Spell Sight

Equipment: Traveler’s Tunic, Suede Pants, Boots, Cloak, Elemental Focus, Spellbook, Rope, Candle, Waterskin,

Spells:
Elemental Focus: 2

Variable Mana: Detect Hidden, Elemental Blast, Heal, Light
0 Mana: Detect Magic
1 Mana: Mage Bolt, Sleep, Xavian’s Warding Armor

Melee Fighter 1

Race: –
Age: –
Class/Level: Fighter 1
Challenge Rating: 1/2
Size: M
Handed: –
Languages: Common and Racial*

Initiative: +2

Defense
Hit Points: 11 (1HD)
Armor Class: 15 , touch 12, flat-footed 13( +2 DEX, +2 Armor, +1 Shield)
Sanity: 76
Weaknesses: –
Fears: –

Offense
Speed: 30 ft.
Base Attack: +1
Melee: Mace +5 (1d6+4), Dagger +5 (1d4+4)
Ranged: Crossbow +3 (1d8)
Special Attacks: –
Mana: –

Statistics
Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +3, Endurance +3, Knowledge 0, Persuasion -1, Survival +3, Thievery +2
Talents: 2 Points or recommended: Knock Down, Take a Hit
Special Qualities: Heroic Surge

Ecology
Environment: Any
Organization: Any

Equipment:
Leather Armor, Buckler, Mace, Crossbow, Dagger

Same as Race. Human racial language is Common.

Ranger 1 (Balanced)

Race: –
Age: –
Class/Level: Ranger 1
Challenge Rating: 1/2
Size: M
Handed: –
Languages: Common and Racial

Initiative: +3

Defense
Hit Points: 9 (1d8+1)
Armor Class: 15 , touch 13, flat-footed 12( +3 DEX, +2 Armor )
Sanity: 77
Weaknesses: –
Fears: –

Offense
Speed: 30 ft.
Base Attack: +1
Melee: Short Sword +3 (1d6+2)
Ranged: Short Bow +4 (1d6); or Rapid Shot 2x Shortbow +2 (1d6)
Special Attacks: Sneak Attack 1d6
Mana:

Statistics
Abilities: STR +2, DEX +3, CON +1, INT 0, WIS +2, CHA -1
Skills: Acrobatics +5, Athletics +2, Awareness +4, Endurance +2, Knowledge +1, Persuasion 0, Survival +3, Thievery +5
Talents: 2 points or: Rapid shot
Special Qualities: Expert Tracker, Track

Ecology
Environment: –
Organization: –

Equipment:

Leather Armor, Short Sword, Short Bow, Dagger, Healing Kit

Rogue Level 1

Race:
Age:
Class/Level: 1 Rogue
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +4

Defense
Hit Points: 6 (1d8+1)
Armor Class: 16 , touch 14, flat-footed 12 ( +4 DEX, +2 Armor)
Sanity: 76
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Short Sword +4 (1d6+3); Dagger +3 (1d4+2);
Ranged: Dagger +5 (1d4+2)
Special Attacks: Sneak Attack (+1d6)

Statistics
Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +5, Athletics +2, Awareness +3, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +3, Thievery +6 (+8 Hide, Sneak, Move Silently)
Talents: 2 points or recommended: Weapon Specialty (Short Sword) and Stealthy
Special Qualities: Trapfinding

Equipment:
Standard, Leather armor, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Wylder 1 Battle Mage

Race:
Age:
Class/Level: Wylder 1
Challenge Rating: 1/2
Size:
Handed:
Languages:

Initiative: +1

Defense
Hit Points: 7 (1d6+1)
Armor Class: 13 , touch 11, flat-footed 12 ( +2 armor, +1 DEX )
Sanity: 76
Weaknesses:
Fears:

Offense
Speed:
Base Attack: +1
Melee: Sword Staff +2 (1d6 +1 plus wild magic 1d4+1)
Ranged:
Magic: Wild Magic +5 (1d4+1)
Special Attacks:
Mana: 3

Statistics
Abilities: STR +1, DEX +1, CON +1, INT +4, WIS +1, CHA -1
Skills: Acrobatics (Reflex) +2, Athletics +1, Awareness +2, Endurance (Fortitude) +2, Knowledge +6, Persuasion -1, Spellcraft +8, Survival (Will) +3, Thievery +2
Talents: 2 points or recommended: Empower Spell, Magical Aptitude
Special Qualities: Elemental Type, Elemental Focus, Spell Memory, Spell Sight,

Equipment:
Leather armor, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 1

Variable Mana: Elemental Cone, Heal, Mage Hand
0 Mana: Daze, Detect Magic
1 Mana: True Strike