Sarap

Sarap

 

A large two legged lizard, it has been domesticated and used as a mount or pack animal in the warmer climates of Uteria.

 

Swift and agile, Saraps have been domesticated for use as a formidable transport. While these are quite loyal and tame, wild Saraps should be avoided at all costs, as they are quite deadly. In the wild, saraps are typically found in packs, or at least in pairs. Very rarely are they encountered individually. They hunt with extreme efficiency, using cunning tactics that indicate an intelligence beyond that of most animals.

 

Sarap

 

Challenge Rating: 5

Size: Large

Type: Animal

Initiative: +7

 

Defense

Hit Points: 50 (4HD)

Armor Class: 10, touch 12, flat footed 15 (+3 dex, +6 natural armor, -1 size)

Saves: Fort +12 Ref +6 Will +3

 

Offense

Speed: 60ft

Base Attack: +3

Melee: 2 talons +9 (2d6+6), bite +9 (1d8+6), Foreclaws +7 (1d6+3)

Ranged:

Special Attacks: Pounce

 

Statistics

Abilities: STR 28, DEX 13, CON 19, INT –, WIS 11, CHA 2

Skills: Acrobatics +1, Athletics +9,  Awareness +7, Endurance +4, Knowledge –, Persuasion –, Spellcraft –, Survival +0, Thievery +1

Talents: Dodge, Alertness

Special Qualities:Low Light Vision, Scent

 

Ecology

Environment: Desert

Organization: Solitary, Pair, or pack (3-12)

 

Treasure: N/A

 

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