Root Golem

Root Golem

Challenge Rating: 3

Size: Medium

Type: Construct

Initiative: +3

 

Defense

Hit Points: 25 (3d10+10)

Armor Class: 17, flat-footed 14 (3 DEX, 4 Natural)

Saves: Fort +2 Ref +3 Will +1

Weaknesses: Slashing weapons, fire

 

Offense

Speed: 30’

Base Attack: +4

Melee: 2 Slams +7 (1d6+3 plus grab)

Ranged: –

Special Attacks: Grab, strangle (1d4+3)

Sanity Effects: –

 

Statistics

Abilities: STR 16, DEX 16, CON -, INT -, WIS 10, CHA 1

Skills: Acrobatics, Athletics,  Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery

Talents: –

Special Qualities: DR 1 / slashing, Immune: construct traits, fire does x2 damage

 

Ecology

Environment: Any

Organization: Any

 

Treasure: None

 

Grab

When hit with an attack that also does grab, the attacker and defender must roll a heroic action. If the defender loses, they become grappled. They must succeed at a Heroic Action during their turn to free themselves.

 

Strangle

 

If an opponent is being grappled by the root golem it may golem deal 1d4+3 points of damage with a successful Heroic Action, as a free action. Heroic action to escape.

 

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