Hit Die: d10
Class Abilities: STR, CON
Some berserkers find the word used to describe them as insulting and dismissive of their rich culture, while others proudly embrace it. The berserker is guided by intense emotions, and often does not think about who or what gets in their way.
|Level||Base Attack Bonus (BAB)||Class Bonus||Level Bonus*|
|1st||+1||Rage||Starting HD (Max), 1st Legacy Item, 10 Skill Points, 2 Talent Points|
|2nd||+2||1 Talent Point, +2 HP||+1 HD, +1 HP, +1 Skill|
|3rd||+3||Fast Movement||+1 HD, +1 Skill, 1 Talent|
|4th||+4||1 Talent Point, +2 HP,
|+1 HD, 2nd Legacy Item, +1 Ability, +1 Skill|
|5th||+5||Extra Attack,1 Talent Point||+1 HD, +1 Skill|
|6th||+6||Rage Mind, +2 HP||+1 HD, +1 Skill, 1 Talent Point|
|7th||+7||1 Talent Point||+1 HD, +1 Skill, 3rd Legacy Item|
|8th||+8||Focused Rage, +4 HP||+1 HD, +1 Skill, 1 Talent Point, +1 Ability|
*Level dependent, not class dependent. These skills are completely independent of Class Feature.
**All warrior classes get a total of +3 HP at level 2.
Rage: As a free action, a berserker gains +2 DMG to Strength Attacks, DR 1, Can’t Cast Spells or maintain spell concentration. Lasts 1 min as long as attacking a hostile target or moving to attack. Once per encounter. No Heavy Armor.
Fast Movement: A berserker adds 10’ to their base movement speed. They can not gain this bonus if wearing Heavy armor.
Extra Attack: You gain an additional attack each round.
Rage Mind: While raging. immune to Charm and Fear effects.
Focused Rage: A berserker gains +4 DMG, DR 3, Can’t Cast Spells or maintain spell concentration. Lasts 1 min as long as attacking a hostile target or moving to attack. Once per encounter. No Heavy Armor.