Race: Human Age 51
Class: Fighter 4
Challenge Rating: 3
Size: Medium
Initiative: +1

Hit Points: 38
Armor Class: 17, touch 11, flat-footed 16
Saves: Fort +7 Ref +5 Will +2
Weakness: Hurt ankle (slower movement, can not travel over long distances)

Speed: 25
Base Attack: +4
Melee: Mace +6 (1d6+2)
Ranged: —
Special Attacks:
Mana: —

Abilities: STR 14, DEX 12, CON 15, INT 13, WIS 11, CHA 10
Skills: Acrobatics +2, Athletics +4, Awareness +4, Endurance +5, Knowledge +3, Persuasion +3, Spellcraft –, Survival +1, Thievery +2
Talents: Investigator
Special Qualities: —


Helfen traveled as a caravan guard before he joined the Wanderers. He was not a thrill-seeker and worked mainly as a guard for Wanderer tasks. As soon as a way arose for him to get off the road, he jumped at the position. During the rebuilding of Elmhearth, he fell from the second story and severely damaged his ankle.

Optimistic, Hard-working, Rigid

Heroes of Dwarftown

A group of unknown heroes who have stood up to the tyranny of Kowal. They saved Dwarftown from the fires that ravaged on the night of mass terrorism from the Children of the Light.

They are also credited (or accused) for saving of the “heretics” during the first attempted burning of the witches in Grey Court but the Red Guard.

Known alias:

  • Leshy
  • Roe
  • Ruhm 
  • Perrin


  • Daz
  • Xynx

Jan Melgrin

Merchant trader. Many different items importing and exporting.

Small business, but has ties with the Wanderers.

Knight Commander Damien

Knight Commander Helderr Damien

Race: Human

Age: 54

Damien was born in Kowal to poor parents and has worked his way up from being just a city guard to being the commander of the Red Guard.



Martyn Czemiel
Race: Human
Class: Rogue
Challenge Rating: 6
Size: Medium
Initiative: +5

Hit Points: 31 (7HD)
Armor Class: 19, touch 16, flat-footed 14
Saves: Fort +4, Ref +12, Will +3

Speed: 30
Base Attack: +5
Melee: Woe – legacy short sword +11 (1d6+2), dagger +11 (1d4+2)
Ranged: Crossbow +10 (1d8)
Special Attacks:

Abilities: STR 13, DEX 20, CON 10, INT 12, WIS 9, CHA 13
Skills: +8 Acrobatics, +2 Athletics, +4 Awareness, +1 Endurance, +1 Knowledge, +5 Persuasion, -Spellcraft, +0 Survival, +12 Thievery
Talents: Advantage, Blind Fight, Investigator, Stealthy, Weapon Dexterity
Special Qualities:

Environment: Kowal
Organization: Wanderers

Equipment: Spyglass, Legacy Short Sword, 2 Daggers, Crossbow, 12 bolts,


The head of the Wanderers in Kowal. Skinny, scarred, patch over one eye. Bright white teeth. Tyrian silks and leathers. Jewelry. Scruffy. Hair in a top knot, shaved sides – hair and eyes dark brown. Irreverent.

It is said that Martyn never said no to anything. Adventure, drink, food or … company. And he is just as open to those who want to join the ranks of the Wanderers. If you have what it takes, then he grants you your Coin with a wink. If you find you are not cut out for the road, Martyn will do his best to find you work among the many shops of the city of Kowal.


Martyn was a long time messenger for the Wanderers, traveling from Bordon to Olsztyn to Kowal. He even led some deep explorations into the old Aradan Kingdom, which is where he lost his eye. He claims a demon jumped up and bit it right out of its socket. But only after a mad bout of lovemaking.

He suffered an injury to his leg which made traveling much more difficult, so he settled down and took over the post in Kowal from his old mentor Terrin.

He was traveling companions with Biena, Grael, and Marc.

Adventurous, Loyal, Quirky

Legacy Items:
Woe – Short Sword – A sword made of Tritium, he named it Woe after he stopped adventuring. Critical range 18-20, +1 to hit and damage.

Bladeturner – Leather Armor – A suit of armor which was given to him as a gift from Marc. It is of masterwork quality, and is well worn and well taken care of. Damage Reduction 2 and +1 to AC.

Mediev Zadeku

Baron Mediev Zadeku

Ruler of the city state of Kowal.


Mort the Dwarf

Role in Story: minor NPC

Occupation: Leader of the Irregulars Mercenary Company


  • Pay Da Bills
  • Feels betrayed by the Baron.
  • Wants the Red Guard and Uthgard out of Kowal.


Physical Description: Large nose, eyes close together. Salt and pepper beard. Tattoo around left eye.


     Loud and boisterous. He fills the room with his voice and is unaware of how strong his personality is. 


He rubs his belly a lot while speaking.   


Morts parents left Greyhelm because the church did not approve of their love. His fathers settled in Kowal as dwarf town here was much more open minded. His one father got sick and Mort took up adventuring for money.

His adventuring group morphed into the Irregulars.

Internal Conflicts: Loyal to the people of Kowal, but not its political machinations.

External Conflicts: Wanted by the Red guard now.


Character Sheet:


  • Race: Dwarf
  • Age: 75
  • Class/Level: Fighter 3/Ranger 4
  • Challenge Rating: 6
  • Size: M
  • Handed: Right
  • Languages: Common
  • Initiative: +0



  • Hit Points: 51 (7 HD) DR: 2
  • Armor Class: 19, touch 11, 19 flat-footed (+5 Armor, +1 Shield, +2 Natural, +1 Misc)
  • Saves: Fort +11 Ref +7 Will +5
  • Sanity: 54
  • Weaknesses:
  • Fears: Extreme weather


  • Speed: 30′
  • Base Attack: +7/+2
  • Melee: Longsword +11/+6 (1d8+4)
  • Ranged: Composite Shortbow (Legacy Weapon) +8/+3 (1d6+5/18-20)
  • Special Attacks:


  • Abilities: STR 19, DEX 11, CON 15, INT 11, WIS 13, CHA 9
  • Skills: Acrobatics +2, Athletics +6, Awareness +7, Endurance +2, Knowledge +1, Persuasion -1, Survival +5, Thievery +3
  • Talents: Alertness, Call of Nature, Cleave, Expanded Critical, Rapid shot
  • Special Qualities: Favored Enemy, Favored Terrain, Fighter, Hunter’s Bond, Track




Longsword                                       1 4 lbs.

Chainmail (Legacy Armor)                        1 40 lbs. Special: +1 enhancement bonus to armor class, DR 2/-

Buckler                                         1 2 lbs.

Backpack                                        1 2 lbs.

Bedroll                                         1 5 lbs.

Caltrops                                        1 2 lbs.

Chain (10′)                                     1 2 lbs.

Grappling hook                                  1 4 lbs.

Hammer                                          1 2 lbs.

Lock (good)                                     1 1 lb.

Waterskin                                       1 4 lbs.

Healer’s kit                                    1 1 lb.

Composite Shortbow (Legacy Weapon) (2 lb.)


Total Weight Carried: 71 lbs.

Current load:         Light



Light: 116 lbs.

Medium: 233 lbs.

Heavy: 350 lbs.

Red Guard

The Red Guard were formed from a faction of Kowal city guards loyal to a well respected guardsman named Damien. In the past 20 years, Damien has shaped the Red Guard into it’s own power within the city.

The Red Guard are strictly anti-magic and have lead hunts for magic users for the past 5 years, often ending in public executions.

Some feel the Red Guard are more powerful than the Baron in the current day, and the sight of their red armor sends many into a panic.

Sons of Silence

An outlaw mercenary group.


  • Around 45 members.
  • Deep paid connections within the City Guard
  • A distrust of magic.
  • They have no love for the Baron.
  • They have stopped taking all smaller contracts.



  • Drex Graymane- General
  • Ratty – Commander – Deceased
  • Sedge – Commander
  • Blue – Commander
  • Raff – Lieutenant son of Drex
  • Shovel – Man at Arms



  • General
  • Commander
  • Man at Arms
  • Enforcer
  • Grunt