A large forest to the south east of Kowal.
M Bar, also known as Monster Bar, is a hidden pub in the Northeast part of Kowal.
M Bar is in the converted cellar of Etahn Belbane. Etahn was a merchant for many years until his traveling caravan was attacked by newly returning creatures. As his livelihood was wiped out, he picked up a bow and sword, and began to hunt the beasts that invaded his homeland. After many years of this, he hurt his leg, and settled down to retire.
He was not a person to sit still, so he converted his cellar into a trophy room, showcasing creatures, skeletons, and more from his many hunts. People came to see these oddities, and one thing lead to the next and he began serving drinks. It was nicknamed Monster Bar, but he shortened it to M Bar to not scare off potential clients.
He lives in the house above with his longtime partner, Lonald. Lonald is quite eccentric, often requesting people address him as Sir Lonald.
In a city made unpleasant from ubiquitous dirt and toil, along with the ruling fist of the Zadeku family, a man named Marn Te’sterst, two generations ago, created an underground refuge for himself and his friends. At first, it was nothing more than a safe place to relax and enjoy themselves without having to worry about visiting tax collecting thugs—a place they could keep clean and stocked with spirits and games. Then, it became a place where a conspiracy was born to take down the Zadekus and other ruling elites, so that all of Kowal could be made more like the refuge…however, they never grew the courage to make a move. Now, two generations later, Marn’s grandson Jorl runs the refuge. To this day, they gather weekly to drink, play games, and talk of a revolution that never seems to get any closer to fruition.
Merchant trader. Many different items importing and exporting.
Melgrin’s Warehouse is a small warehouse in the factory district.
A place for the mentally troubled. It has a long history of abuse, tragedy, and even rumored to be haunted.
The Church of Kowal is run by the Archbishop Gunlerdan. He is a staunch advocate for the control of magic. He is a direct advisor to Baron Zadeku.
The church is located in one of the most ornate buildings in all of Kowal.
The Storehouse is the best place in Kowal to unload goods found in the ruins and wilds of Uteria. Its proprietor, Sascha, is well known throughout Kowal.
Sascha is an ex-adventurer, who settled Kowal from the far lands of northern Uthgard after meeting his wife. He doesn’t miss his adventuring days, “too much walking” he always says. But by running his “storehouse” he still gets to play with all the trinkets and toys the adventurers bring in to trade and sell.
He is very knowledgeable, but can be a little irritable, cursing at his patrons in the Uthgard language if they get out of hand or ask too much for a “bauble”.
He is a collector of games, loving to experience new ways to test his strategic mind. The quickest way to this mans heart is a new game with good rules, and a glass of vanilla flavored liquor. Though watch out if the dice or games of chance are not going his way, prices may double on anything needed by those who best him in a game of chance.
The Society of Librarians is a very secret underground society in the Kowal region that believe that now that magic and magical creatures are back, the only way to survive in the long run is to relearn the forgotten use of magic. To that end, they formed an open “Society of Librarians” who travel the region collecting and unearthing lost books. As a cover, they recover ANY lost books they can find, and restore them and set acolytes to copying them by hand to be distributed throughout the land to libraries and book stores in each of the larger cities. But their true purpose is to unearth lost tomes on magic or lost scrolls that have not been used, so as to study them. In top secret hidden locations, they meet, with wylders and luminars alike to trade knowledge and learn spells from one another. A wylder can request someone who knows a particular spell they want to learn to cast it so they can observe and try to learn and memorize it. They do believe there are spells that should be disallowed, and are protective of certain dark magics they have come across, and do not teach those that they believe could destroy the world again. These are either destroyed or locked away for future study.
The Broken Chip is a small gambling den on the edges of Dwarf Town.
The Den is the nickname for the Wanderers Hall in Kowal. The guildmaster in Kowal is Martyn Czemiel, a charismatic, if flamboyant man. His lieutenant is Garric Loshuul a quiet but friendly man. Both have retired from “the road” and happily help others find their calling in the wilds.
The Den is a welcoming place, everything inside made of old polished wood, and the fire is always burning. If you have a Wanderers Coin, then you are always welcome, and there is plenty of space in the common room or the upstairs to pass the cold Kowal nights.
Some say that there are a couple of secret passages in the den that lead not just into the sewers of Kowal, but deeper, into the darker underpass of Atheles. Of course, Martyn and Garric just laugh when anyone asks about them.