Kowal is a city in the Eastlands. It is an independent city state separate from Endamas and Uthgard.

The city of Kowal has reigned over its own barren lands in the East since the end of the Great War. Ruled by the Zadeku family for years beyond memory, the city has been content with its own business for hundreds of years.

The City of Kowal

  • Statistics: Crime 6; Danger 5; Economy 3; Law 5; Knowledge 3; Magic 1
  • Highest Stat is 10, lowest 1
  • Size: City, Seat of Barony
  • Government: Aristocracy
  • Economic System: Feudal capitalist
  • Population: 10,800

Places of Interest

  1. The Walled Tower
  2. Darkwinter Tavern
  3. Sascha’s Storehouse
  4. The Den (Wanderer’s Guild)
  5. Ash Cloud Theatre
  6. Factory District
  7. Dwarf Town
  8. Melgrin’s Warehouse
  9. Shen’s Mansion
  10. The Broken Chip
  11. Marn’s Refuge
  12. The Cat’s Herbs
  13. Bizarre Bazaar
  14. M Bar
  15. The Kowal Library
  16. Kowal Barracks
  17. r
  18. The Greystone

The lands surrounding Kowal



  • Wanderer’s Guild
  • The Companions – Thieve’s consortium
  • Sons of Silence
  • Melkowski Family – Crime Family
  • Edge Company – Mercenaries
  • Red Dagger – Thieve’s Guild (new)
  • Children of the Light


  • 2/3 population died in first plague.
  • low population since.
  • magic is punishable by death.
  • mass graves all along outer border.
  • war with tyr hurt city
  • ghul raids make trade hard


  • People own property, but must pay the lord a tax on land and income.
  • Magic is forbidden and punishable by death.
  • Thievery is punishable first by loss of a finger, second two fingers, and third by the loss of a hand.
  • Gambling is legal, but in a house of gambling there is a 50% tax on winnings.
  • If accused, both the accuser and the accused are treated the same until the trial. The accused must prove innocence, not be proven guilty.
  • For witchcraft, older methods of torture may be used.

There is the Steel Guard for the Baron’s household, City Guard for people, overseen by the Sheriff, and the Red Guard, a church-backed organization. Magistrates rule the court system and are appointed or dismissed by the Baron.


Weron River to the south. Lesh Forest to the East. Urtgen forest to the North West

Kowal Library

The Kowal Library is a public library that allows any citizen access to books. They are always looking to purchase or find new or old books.

It is also home to the Society of Librarians.

Lesh Forest

A large forest to the south east of Kowal.

M Bar

M Bar, also known as Monster Bar, is a hidden pub in the Northeast part of Kowal.

M Bar is in the converted cellar of Etahn Belbane. Etahn was a merchant for many years until his traveling caravan was attacked by newly returning creatures. As his livelihood was wiped out, he picked up a bow and sword, and began to hunt the beasts that invaded his homeland. After many years of this, he hurt his leg, and settled down to retire.

He was not a person to sit still, so he converted his cellar into a trophy room, showcasing creatures, skeletons, and more from his many hunts. People came to see these oddities, and one thing lead to the next and he began serving drinks. It was nicknamed Monster Bar, but he shortened it to M Bar to not scare off potential clients.

He lives in the house above with his longtime partner, Lonald. Lonald is quite eccentric, often requesting people address him as Sir Lonald.

Marn’s Refuge

In a city made unpleasant from ubiquitous dirt and toil, along with the ruling fist of the Zadeku family, a man named Marn Te’sterst, two generations ago, created an underground refuge for himself and his friends. At first, it was nothing more than a safe place to relax and enjoy themselves without having to worry about visiting tax collecting thugs—a place they could keep clean and stocked with spirits and games. Then, it became a place where a conspiracy was born to take down the Zadekus and other ruling elites, so that all of Kowal could be made more like the refuge…however, they never grew the courage to make a move. Now, two generations later, Marn’s grandson Jorl runs the refuge. To this day, they gather weekly to drink, play games, and talk of a revolution that never seems to get any closer to fruition.

Melgrin’s Warehouse

Jan Melgrin

Merchant trader. Many different items importing and exporting.

Melgrin’s Warehouse is a small warehouse in the factory district.

Nerrahem Asylum

A place for the mentally troubled. It has a long history of abuse, tragedy, and even rumored to be haunted.

Orthodox Unelesia Church of Kowal

The Church of Kowal is run by the Archbishop Gunlerdan. He is a staunch advocate for the control of magic. He is a direct advisor to Baron Zadeku.

The church is located in one of the most ornate buildings in all of Kowal.

Red Guard

The Red Guard were formed from a faction of Kowal city guards loyal to a well respected guardsman named Damien. In the past 20 years, Damien has shaped the Red Guard into it’s own power within the city.

The Red Guard are strictly anti-magic and have lead hunts for magic users for the past 5 years, often ending in public executions.

Some feel the Red Guard are more powerful than the Baron in the current day, and the sight of their red armor sends many into a panic.

Sascha’s Storehouse

The Storehouse is the best place in Kowal to unload goods found in the ruins and wilds of Uteria. Its proprietor, Sascha, is well known throughout Kowal.

Sascha is an ex-adventurer, who settled Kowal from the far lands of northern Uthgard after meeting his wife. He doesn’t miss his adventuring days, “too much walking” he always says. But by running his “storehouse” he still gets to play with all the trinkets and toys the adventurers bring in to trade and sell.

He is very knowledgeable, but can be a little irritable, cursing at his patrons in the Uthgard language if they get out of hand or ask too much for a “bauble”.

He is a collector of games, loving to experience new ways to test his strategic mind.  The quickest way to this mans heart is a new game with good rules, and a glass of vanilla flavored liquor. Though watch out if the dice or games of chance are not going his way, prices may double on anything needed by those who best him in a game of chance.