Dwygar’s Forge

Dwygar’s Forge

Dwygar is one of the best craftsmen in Kowal. Sadly, due to a recent rash of racism, most dwarves of Dwarf Town are looked down upon. Dwygar still makes his money, but often not making the crafted items he wants. His shop is in the center of Dwarf Town, just a small workshop with a bed in it.

The buildings of dwarf town are different for any others in Kowal. They are all squat one story stone structures with flat roofs. You travel down the wide streets until you see the sign of Dwygar, an anvil with an eye above it.

Inside the small shop has a forge, a large work table and a bed. A short dwarf shouts from the grinding wheel.

“Yeah?”

NPC’s:

Dwygar
Stats: Dwygar: STR 14, DEX 12, Con 15, INT 14, WIS 12, CHA 8

Bizarre Bazaar

Bizarre Bazaar is an oddities and specialty shop located in North Kowal. The owner, Kabir Chaudhary, is a straightforward man who just wants a good deal and the best items. He is a hard man to barter with, but he is fair. He deals in contraband, with seemingly no fear for himself.

This three story shop is painting gaudy colors and has all manner of tapestries hanging from flag poles, beams, or plaster walls. The bright green front doors stand open and the smell of incense drifts out.

Inside fabrics of all kinds line tables, while more valuable looking items are behind glass. Everywhere you look strange things can be seen. A rat skeleton with the head of a fish. A moth three times the normal size skewered to a board. Skins from unknown creatures. Many containers covered in runes or symbols. Along the back wall, behind the counter weapons and armor hang from pegs in the warm wooden walls.

A man sits behind the counter, a broad smile flashing white and gold teeth under a healthy moustache. His thin frame hunches slightly, but his fingers and deft and seemingly in constant motion. His brown skin is extenuated by the garish colors he wears.

Welcome welcome my friends. Welcome to the Bizarre Bazaar.

NPC’s:

Kabir Chaudhary
Stats:
Kabir: STR 9, DEX 13, Con 10, INT 16, WIS 9, CHA 14

Cat’s Herbs

A small shop in the Northeastern part of Kowal, it is across from Hynes Park. It is a both a storefront and the home of the Katniks. They make all sorts of poultices, herbal remedies, and potions. They all work with varying degrees of success.
You approach a small two story building, its foundation solid, but the whole structure leans back and forth as if the builder has been drunk. The windows are all covered in glass, a rare commodity, but they are yellowed from the inside. You open the crooked door and the smells of herbs and incense hit you.

Bottle, vials, and pouches hang everywhere. Herbs hang drying in every available space. 4 different cats lounge in various places about the small shop. A tall broad man, with hunched shoulders and small glass walks to the front counter.

“Well, ahhh, hello there. What might you need?” His accent is thick.

Behind him a woman, looks up from grinding something into a bright purple powder. Her eyes are kind and her smile welcoming.
NPCs:

Bojana and Rocard Katnik

Stats:

  • Rocard: STR 10, DEX 10, Con 12, INT 17, WIS 8, CHA 9
  • Bojana: STR 9, DEX 8, CON 10, INT 14, WIS 15, CHA 13

Items for sale:

Alchemist Fire 10gp
Healing Salve 30gp
Lamp Oil 1sp
Tallow from an unmated male pig 1gp

Uthgard

Uthgard is the kingdom of the North East lands of Atheles.

It is currently ruled by a young king who has aligned himself with the Orovari. The cold winters have left his people starving, and he looks to expand his powers to the South to gain farmlands and taxes.

M Bar

M Bar, also known as Monster Bar, is a hidden pub in the Northeast part of Kowal.

M Bar is in the converted cellar of Etahn Bielbane. Etahn was a merchant for many years until his traveling caravan was attacked by newly returning creatures. As his livelihood was wiped out, he picked up a bow and sword, and began to hunt the beasts that invaded his homeland. After many years of this, he hurt his leg, and settled down to retire. 

He was not a person to sit still, so he converted his cellar into a trophy room, showcasing creatures, skeletons, and more from his many hunts. People came to see these oddities, and one thing lead to the next and he began serving drinks. It was nicknamed Monster Bar, but he shortened it to M Bar to not scare off potential clients.

He lives in the house above with his longtime partner, Lonald. Lonald is quite eccentric, often requesting people address him as Sir Lonald.

The Den

The Den is the nickname for the Wanderers Hall in Kowal. The guildmaster in Kowal is Martyn Czemiel, a charismatic, if flamboyant man. His lieutenant is Garric Loshuul a quiet but friendly man. Both have retired from “the road” and happily help others find their calling in the wilds.

The Den is a welcoming place, everything inside made of old polished wood, and the fire is always burning. If you have a Wanderers Coin, then you are always welcome, and there is plenty of space in the common room or the upstairs to pass the cold Kowal nights.

Some say that there are a couple of secret passages in the den that lead not just into the sewers of Kowal, but deeper, into the darker underpass of Atheles. Of course, Martyn and Garric just laugh when anyone asks about them.

The Den - First Floor

The Den – First Floor

Society of Librarians

The Society of Librarians is a very secret underground society in the Kowal region that believe that now that magic and magical creatures are back, the only way to survive in the long run is to relearn the forgotten use of magic. To that end, they formed an open “Society of Librarians” who travel the region collecting and unearthing lost books. As a cover, they recover ANY lost books they can find, and restore them and set acolytes to copying them by hand to be distributed throughout the land to libraries and book stores in each of the larger cities. But their true purpose is to unearth lost tomes on magic or lost scrolls that have not been used, so as to study them. In top secret hidden locations, they meet, with wylders and luminars alike to trade knowledge and learn spells from one another. A wylder can request someone who knows a particular spell they want to learn to cast it so they can observe and try to learn and memorize it. They do believe there are spells that should be disallowed, and are protective of certain dark magics they have come across, and do not teach those that they believe could destroy the world again. These are either destroyed or locked away for future study.