Challenge Rating: 1/2
Hit Points: 8
Armor Class: 16
Saves: Fort 0 Ref 2 Will 4
Base Attack: +1
Melee: Battle Axe (S) 1D8
Ranged: Short Spear (P) 40? 1D6
CrossBow (P) 100? 1D8
Abilities: STR 11, DEX 11, CON 11, INT 12, WIS 14, CHA 17
Skills: Acrobatics 1, Athletics 1, Awareness 4, Endurance 2, Knowledge 3, Persuasion 7, Spellcraft 3, Survival 4, Thievery 0
Talents: Negotiator + CHA, Pers
Skilled +2 Skill Points
Special Qualities: Bardic Knowledge
Organization: The Wanderers
Equipment: Scale Maile Heavy, Wooden Shield, Komondor Horn(Legacy), Large Backpack, Silk Rope 50?, Grappling Hook, Waterskin, Flint & Steel, Rations (4)
Background: Aristocratic Faun. Privileged upbringing and grooming. Thoroughbred(?)
Characteristics: Dreaded, Storytelling, Self-Claimed Bardic Virtuoso.
Legacy Items: Komondor Horn
The seven heroes who saved Ferryport from the plot of now displaced Lord Glycyn.
After saving the city, the seven have mysteriously disappeared.
Gades is an older trade company, that owns most of the warehouses in Ferryport, and makes most of its money off of small fees helping goods find their way to the correct buyers.
The Gonzali Family come from the southern part of Ish, the port town of Merata. They run most of the merchandise from Ish into the Westlands. They also own a large portion of the Oriilot farms along the river.
Aldaria Toff is the high administrator and accountant for the Merchant Guild. She has authority to interview prospective mercenaries or adventurers who respond to their offer.
Toff is a middle-aged woman with brown skin, dark hair and even darker eyes. She wears a dress that looks like it is formed of one continuous colorful bolt of cloth, wound around her body. If stats are needed, use ”Townsperson – Human Commoner 2” listed in the NPC Gallery.
Toff moved here from the East decades ago and has earned her respected position as high administrator and accountant for the Ferryport Merchant Guild, composed of the nine major merchant houses.
Toff is a very lawful individual. Though she has not learned of Glycyn’s involvement in the ship disappearances, if she hears of it, she will not hesitate to report him to the guild. The well being of the guild as a whole is her main concern, and she will not turn a blind eye to unlawful activity by any guild members or houses. That being said, she will generally recommend that matters be taken care of internally, rather than involve the law. To her, guild law is a higher law than that of whatever ruler may be sitting on a throne at any given time.
House Bale is one of the oldest merchant houses in Ferryport. They do not specialize in anything, instead having their hands in a little bit of everything. The current head of the family, Wain Bale, is a good looking man, loved by his family and workers. He can be a bit reclusive, but he never misses an event in Ferryport. He is one of the most vocal opponents to another Lordship, instead aligning with Silas Monta in forming a council to rule the city state.
Heathas Glycyn has been a guest of this house since her husband was deposed. Filac was an unhappy, unfriendly man, and she has disavowed his name and title and now goes by her maiden name, Heathas Lachnoran. (Due to his opposition to Filac Glycyn’s return to Lordship, and because his family is harboring Filac’s “traitorous” wife, Bale’s company his been the main target of Korin Glycyn’s piracy plot.)
House Bleigh is the second oldest house in Ferryport after House Bale. They have long traded in goods with the far north, with strong ties to the Mideon Kingdom. House Bleigh is headed by Vitus Bleigh, whose family comes from old money. He is quite beside himself at the loss of Jaeldor’s Pride, perhaps even more so than the loss of his nephew Timoth, as it is one of the finest ships on the Aerlon. He purchased the ship from a retiring merchant in Jaeldor, who had no heir.
The family that has ruled Ferryport for the past 600 years.
Merchant House Glycyn
Korin Gylcyn is currently the head of the Dockmaster’s Guild and his merchant house has been quite profitable since he became guildmaster. He has his hands in everything that comes and goes through the docks of Ferryport.
The Hunt Brothers were traveling guards who formed a trade company that specializes in large caravans that are heavily guarded. On high risk targets, the brothers are still willing to travel themselves with the caravan.