Challenge Rating: 1/2
Hit Points: 8
Armor Class: 16
Saves: Fort 0 Ref 2 Will 4
Base Attack: +1
Melee: Battle Axe (S) 1D8
Ranged: Short Spear (P) 40? 1D6
CrossBow (P) 100? 1D8
Abilities: STR 11, DEX 11, CON 11, INT 12, WIS 14, CHA 17
Skills: Acrobatics 1, Athletics 1, Awareness 4, Endurance 2, Knowledge 3, Persuasion 7, Spellcraft 3, Survival 4, Thievery 0
Talents: Negotiator + CHA, Pers
Skilled +2 Skill Points
Special Qualities: Bardic Knowledge
Organization: The Wanderers
Equipment: Scale Maile Heavy, Wooden Shield, Komondor Horn(Legacy), Large Backpack, Silk Rope 50?, Grappling Hook, Waterskin, Flint & Steel, Rations (4)
Background: Aristocratic Faun. Privileged upbringing and grooming. Thoroughbred(?)
Characteristics: Dreaded, Storytelling, Self-Claimed Bardic Virtuoso.
Legacy Items: Komondor Horn
Bergas is an elfling who belongs to the Wanderers. He is considered “old” for an elfling, or at least one who has not yet finished his Calling and returned to the Vale. He has lived in Ferryport for forty years, though his time has been spent on the roads with many different groups. He is short for an elfling, only hitting three heads tall. His thin frame is covered in traveling leathers, pouches, and various “knick knacks” he has collected. His face may be a little wrinkled with laugh lines, but his eyes still shine with youthful mischief.
Bergas was attracted to Ferryport from the moment he left on his Calling, but when he met Bishop, he found his life companion. Traveling with Bishop since he was young, Bergas got him both into trouble and out of it. While Bishop’s determination pushed his groups deeper into unknown regions, it was Bergas who pushed the limits and made sure they searched every nook and cranny of any ancient ruin or dungeon that crossed their path. He has slowed a bit in his “older age,” spending most of his time with Bishop at the Hovel.
While most Elflings of his age return to the Vale, Bergas is content staying in Ferryport with the Wanderers. He has no use for the politics of the day, but he does take Bishop’s opinions with his full attention.
Classes: Rogue4 Ranger2
Challenge Rating: 5
Hit Points: 31
AC: 14 , touch 14 , flat-footed 11
Saves: Fort +6 Ref +12 Will +2
Base Attack: +5
Melee: (, /x)
Ranged: (, /x)
Statistics: STR 13, DEX 17, CON 10, INT 13, WIS 9, CHA 15
Skills: Acrobatics 8, Athletics 1, Awareness 1, Endurance 1, Knowledge 1, Persuasion 5, Survival 0, Thievery 6
Talents: Dual Wield, Expanded Critical, Weapon Dexterity, Whirlwind Attack
Bishop is a fit man in his late forties. His tanned skin is criss-crossed with scars and his face is weather worn. Even though he is of average height, his wide shoulders make him look squatter than most. He is missing fingers on his left hand, lost long ago to a trap deep in the catacombs of a forgotten ruin. He wears the same travel-worn clothes to the Hovel (the nickname for the Wanderer’s headquarters in Ferryport) as he does when on the road.
Bishop was the best of the Ferryport Wanderers in his younger days, risking the darkest roads and the deepest ruins. He was always fair with those who traveled with him, never seeking more fame or fortune than his fellow Wanderers. Unlike most, he often drifted between traveling groups, or went on the road on his own. He is well traveled, carrying messages and packages from Ferryport to the Border Forts in the North or the Wastes of the East. Even though he still spends time traveling, he accepted the position of Lead Wanderer of Ferryport five years past. Each year since, he has been overwhelmingly reelected.
Bishop does not care for the politics of Ferryport beyond how it affects his fellow Wanderers. He pays the dues to the city, and lends the company’s services at a very discounted price to officials of the city. In Ferryport, those who wear the badge of the Wanderers are well respected due to Bishop’s leadership.
Challenge Rating: 5
Hit Points: 58
AC: 16 , touch 14 , flat-footed 14
Saves: Fort +8 Ref +6 Will +4
Base Attack: +6/+1
Melee: Scimitar +8/+3 (1d6+2, 20/x2)
Ranged: 0 ft. +8/+3 (1d6+2, 20/x2)
STR 14 DEX 14 CON 13 INT 13 WIS 11 CHA 12
Acrobatics 5, Athletics 6, Awareness 2, Endurance 2, Knowledge 3, Persuasion 4, Survival 2, Thievery 4
Talents: Expanded Critical, Mythic Heroic Action, Negotiator, Powerful, Stunning Strike, Take a Hit
The seven heroes who saved Ferryport from the plot of now displaced Lord Glycyn.
After saving the city, the seven have mysteriously disappeared.
Gades is an older trade company, that owns most of the warehouses in Ferryport, and makes most of its money off of small fees helping goods find their way to the correct buyers.
The Gonzali Family come from the southern part of Ish, the port town of Merata. They run most of the merchandise from Ish into the Westlands. They also own a large portion of the Oriilot farms along the river.
Aldaria Toff is the high administrator and accountant for the Merchant Guild. She has authority to interview prospective mercenaries or adventurers who respond to their offer.
Toff is a middle-aged woman with brown skin, dark hair and even darker eyes. She wears a dress that looks like it is formed of one continuous colorful bolt of cloth, wound around her body. If stats are needed, use ”Townsperson – Human Commoner 2” listed in the NPC Gallery.
Toff moved here from the East decades ago and has earned her respected position as high administrator and accountant for the Ferryport Merchant Guild, composed of the nine major merchant houses.
Toff is a very lawful individual. Though she has not learned of Glycyn’s involvement in the ship disappearances, if she hears of it, she will not hesitate to report him to the guild. The well being of the guild as a whole is her main concern, and she will not turn a blind eye to unlawful activity by any guild members or houses. That being said, she will generally recommend that matters be taken care of internally, rather than involve the law. To her, guild law is a higher law than that of whatever ruler may be sitting on a throne at any given time.
House Bale is one of the oldest merchant houses in Ferryport. They do not specialize in anything, instead having their hands in a little bit of everything. The current head of the family, Wain Bale, is a good looking man, loved by his family and workers. He can be a bit reclusive, but he never misses an event in Ferryport. He is one of the most vocal opponents to another Lordship, instead aligning with Silas Monta in forming a council to rule the city state.
Heathas Glycyn has been a guest of this house since her husband was deposed. Filac was an unhappy, unfriendly man, and she has disavowed his name and title and now goes by her maiden name, Heathas Lachnoran. (Due to his opposition to Filac Glycyn’s return to Lordship, and because his family is harboring Filac’s “traitorous” wife, Bale’s company his been the main target of Korin Glycyn’s piracy plot.)
House Bleigh is the second oldest house in Ferryport after House Bale. They have long traded in goods with the far north, with strong ties to the Mideon Kingdom. House Bleigh is headed by Vitus Bleigh, whose family comes from old money. He is quite beside himself at the loss of Jaeldor’s Pride, perhaps even more so than the loss of his nephew Timoth, as it is one of the finest ships on the Aerlon. He purchased the ship from a retiring merchant in Jaeldor, who had no heir.