Mini RPG Adventure: The Summoner’s Lair

The Summoner’s Lair in the Old Zhou Ruin

SagaBorn Scenario for 2-4 players, Level 2-3

The Cult of the Gray has taken refuge in an old Zhou stronghold. When the Zhou invaded the Eastlands they conquered most of the lands between the Ostiana Ocean and the Swordspyne Mountains. After the invasion began to splinter, many of the old military leadership broke off into warlords who tried to hold onto power.

This was the hideout of Wuan the Chained Blade who died of an arrow wound. His warriors buried him in his throne room and continued to use the rest of the hideout until their band was waylaid by soldiers from Fort Utliest. It sat empty for a century until the Cult found it.

The cult is using it as a place to try and summon a powerful demon from the Navirim, but they have yet to be successful.

1. The Guards

Two heavily muscled women stand at the front gate of the hideout, on alert for any intruders.
(2) Lvl 2 BrawlerContinue reading

Playtesting the Ferryport Adventures rpg Series

So the group got together tonight and we ran through another section of the Ferryport Adventures. And it was so much fun! We have a really good crew of players and thanks to some of my recent research into RPG programs, the game went extremely smooth tonight.

I have been using MapTool a lot lately while designing, and this has really changed the way  I design and GM. Being an artist, I always figured I was a little more visually stimulated while playing RPGs, but tonight I realized how much.

I spend quite a bit of time coming up with the story arcs, character back stories, and locales, but tonight, when I had a map projected behind me, it really helped with acting though many of the scenes. I am not an actor, but when I had a token with a character face in it, and a general feel for how a environment is, I had a much easier time confronting the players as that NPC. If they went to see the captain of the watch, I made a quick map of his office and they had to position their character tokens to show how they stood in the room. In the dungeon part, MapTool easily shows what characters had line of site of monsters, or if monsters were partially concealed, and that lead to a much more strategic style of gameplay.

Here is a screen cap during our game tonight to get a feel.

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Deep in the Sewers of Fish Town

MapTool is completely free, so if you game, I highly recommend using it!

Most times after running a game, I am reminded why I got into the fantasy genre, but tonight I felt like a 13 year old kid, watching my world come to life.

In other news, I am on the road for the next two weeks, but should have time to work on the elf book some more. As March approaches  we are getting a lot closer to starting the Kickstarter, so keep your eyes open!

 

Another new RPG tool!

I recently found Maptool, which is a GM’s dream. I love describing a place to players, but I have often found that in large groups (which is what I tend to play with) without a visual representation, players can get unfocused and forget whats happening. I have always wanted a way to display maps to players without revealing whats coming.

And Maptool does this.

I will be posting some maps soon for everyone to check out.

Black Friday Sale!

Want to get the brand new module at a big discount! Head over to Drive Thru RPG and get the Tomb of Kochun at 20% off!

This sale will go through November 10th!

Click the image eblow to visit DTrpg anf pick it up!

 

The Tomb of Kochun – Print Edition

Finally! The Tomb of Kochun adventure is available for print! It is a 42 page full color book packed with monsters, traps and more to challenge your players! 

This is a level 6-7 adventure set in the World of Uteria. The players have to bargain to gain entry to the Town of Aerville and fetch a couple of artifacts from a nearby catacomb to appease the mayor. The tomb is that of Kochun, a once powerful warlord, who in his aging dementia created a fortress out of his final resting place to keep graverobbers and looters at bay. Traps, monsters, and more await inside the Tomb of Kochun!

This adventure runs on the OGL Pathfinder license.

 

Finally, the Beta has begun!

The module I (and others) have been working on for so long is finally in the beta stage. The module is made for 4-6 level 7 characters. It comes with 4 premade heroes so you can jump right in to the fray! Follow the link below to download the pdf.

The Beta is now over, but the book should be available soon!